The Creator of the Second Dimension - Chapter 387
Chapter 381 .Ancient Tree Forest
Monster Hunter, a person who hunts monsters.
In the following introduction, Gao Yingqi gradually understood the concept of the so-called “combat type” action game.
In general, “Monster Hunter” will be a PVE-based action game. There is no occupational distinction in the game. The level of the character is only a reflection of the progress of the game and cannot increase the ability value. Players are playing the game. You need to accept missions one by one, or go to the wild to explore, fight with huge monsters, kill or capture them, so as to harvest their materials, build equipment and weapons.
From the introduction, Gao Yingqi feels that this game seems to be more focused on combat, because according to Xu Rui’s statement, even if the player is wearing the best equipment, the player may be killed by the first-level monsters, but at the same time, as long as you pass the level, With the most basic equipment, you can also kill the strongest monsters.
Simple understanding, that is, equipment can only improve the fault tolerance rate in battle, not the decisive effect of ordinary online games.
The point of the game is to fight together.
According to Xu Rui’s explanation, the game allows up to four people to participate in a mission. They will fight side by side and fight against monsters together. This connection is based on the Internet, just like those copies of online games.
Generally speaking, this is a stand-alone game with online functions, but the online game experience occupies a very important part.
Gao Yingqi was still a little worried. Such a design would reduce the content of the game, because it is equivalent to no mobs and only a copy of the boss to fight. Each monster needs a lot of effort to design, and the player is defeating one. After the monsters get bored easily, they don’t want to repeatedly farm the same monster.
But soon, when the slide introduction came to the weapon and equipment section, Gao Yingqi’s original doubts disappeared, because there are a total of 14 weapons for players to choose from in this game.
From the simplest one-handed swords and small shields, to large swords, slender long knives, hammers, double knives with left and right hands, long spears with large shields, to long-range bows and arrows, crossbow guns, and also quite fantasy , The slashing axe that can switch between the sword and the axe and the sword and shield are combined into a shield and axe, and the blunderbuss that can be used for close combat and shelling at the same time, and there are even long sticks that drive insects and flutes that play music.
The specific design of these weapons is not shown, but some ideas are also reflected on the slides. For example, the fighting method of the big sword is open and close, relying on three stages of accumulating power to cut tons of output, and the long sword is flexible, not only can deal with monster attacks. The counterattack style of, you can also draw the sword in the battle, and the long-range is another way to play, the action game is played as a third-person shooting.
It can be said that each weapon is a brand-new way of playing. After players use one weapon to defeat the monster, they can switch to other weapons to try. Each weapon has its own difficulty to master, and mastery requires a lot of It can be expected that this will become a passionate work for action game lovers.
Hundreds of sets of clothes and equipment, dozens of completely different monsters, from snow-capped mountains to forests, from deserts to valleys, all kinds of maps, constitute a colorful world.
Xu Rui also emphasized that monsters are not completely independent individuals, but occupy a place in the overall ecology. When monsters on the upper level of the food chain encounter monsters on the lower level, they will prey, and when monsters of the same level meet When they come together, there will be a battle for territory, and hunters can even use this to draw monsters together, let them fight each other, and then take advantage of the fisherman’s profit.
These explanations made Gao Yingqi think about it. He can even imagine that the players are wearing heavy equipment and fighting monsters in the mountains. Everyone is holding different weapons. Some people fight melee in the front, and some people support shooting in the back. The struggle between humans and nature makes Gao Yingqi fascinated.
The commentary meeting lasted for a long time. After letting the designers roughly understand the gameplay and characteristics of this game, Holofer began to arrange work arrangements.
This time, the design task is different from the previous one. It will be divided according to the area. Each of the several teams of the design department is responsible for an area, designing the map of this area, the ecology, and the specific actions of the monsters that appear every day. All of the design work must be uploaded to the server for other teams to view and draw inspiration from each other.
Xu Rui also emphasized that each area should be composed of two types of monsters. One is the monster that only moves in this area, and the other is the one that will migrate. The monsters that will migrate will appear in the two types of monsters. In more than one map, monsters that only move in a single area need to design a complete ecological chain.
In addition, there is a team that is responsible for the design of some special monsters. These monsters are generally monsters in the plot process and only appear in special venues.
By the end of the meeting, it was already past seven o’clock in the evening, but Gao Yingqi was not tired, but very excited.
“We are responsible for the forest. This area is very important.”
He was quite emotional. The forest is the first area the players come into contact with. Most of the monsters here are not very difficult. This means that there is no room for monster action design. But at the same time, this area is the first area for players. An impression is very important. Just imagine, if players open the game and play the forest map for a few hours and feel boring, then no matter how interesting the area is, there is no way to stop the loss of players.
“Yes, at first glance the forest does not seem to be interesting, but when I think about it carefully, there are still many things I can do.”
Xu Liang and Gao Yingqi came to the company canteen, and some colleagues in the design department chose to settle the dinner here As for employees from other departments of the company and other companies, they can occasionally see the canteen of Hatsune Games in the industry. Notoriously good quality and low price.
Gao Yingqi ordered a stewed beef with potatoes, fried snow peas, scrambled eggs with tomatoes, a soup of kelp ribs, and Xu Liang fried pork with peppers, fried potato shreds, a braised lion’s head, and a can of coke.
“For example, the forest is not necessarily flat, it can have a height difference. The monster’s living environment is distinguished by the height difference. The lowest level monster is located on the lower level, and the strongest monster is on the upper level. The entire map is like a big tree. Players will also explore from low to high, and eventually fight monsters at the top of the map. Of course, I just thought about it casually. The specifics will depend on the subsequent meetings in the group.”
In a few words, Xu Liang outlined a unique ecosystem, and Gao Yingqi was stunned.
While Gao Yingqi was still considering what ideas the monsters should use to design, Xu Liang had already outlined the map from the overall situation and put forward a fairly good construction idea.
Gao Yingqi originally thought that he could design a “wilderness manufacturing” map that was welcomed by hundreds of thousands of people, and he was already ahead of others in game design, but a few brief conversations at this time revealed that he was better than real games. The designer is also slightly immature.
There are still many areas where I need to work hard, Gao Yingqi secretly encouraged.
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